In turn, sometimes Shogo uses as enemy mooks' chatter the Black Speech of the cultists from Blood.The first No One Lives Forever reused the "objective-updated jingle" from Shogo: Mobile Armor Division, Monolith's previous title.The "Charging Complete" sound in Wall E is the same sound used in older Macintosh computers.Several more come from the original X-COM, notably the sounds made by JARVIS within the suit's HUD.Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 Iron Man is the shot sound from Space Invaders.The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. One last one from COH - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter.By virtue of a shared developer, Champions Online shares many sounds with City of Heroes, albeit for different things (the COH teleport sound is reused for health pickups in CO).Japanese game developer Ikiki, most famous for Nikujin, uses many sound effects from Team Fortress Classic, such as grunts, death screams, and gun cocks.(The final core's vocal work was actually voiced during recording sessions for Left 4 Dead - by Mike Patton.) The zombies in Left 4 Dead will sometimes scream with the shriek of the Curiosity Core.Sniper's ultimate, for example, sounds like the AWP from Counter-Strike. Dota 2 uses several sound effects from Valve's entire library of games.Counter-Strike: Global Offensive inherited many sound effects and bites from its older iterations, such as the weapon pick up sound, mostly because long-time players have grown to expect the same sound effects regardless of game version. ![]() Examples are the HEV suit's health and ammo refill noises, which appear in all games based on Half-Life and Half-Life 2, including Team Fortress 2. Many video game mods will use sound assets from their base games, since it's one less asset to remake and the player's already familiar with what the sound signifies.If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari Pac-Man or the Godzilla Roar), it becomes a Stock Sound Effect. Not to be confused with Stock Sound Effects. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.) Particular original works' sounds reappearing in something else, often due to being made by the same people.
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